its playable, but it doesnt feel entirely 100% finished. its like an endgame item that is thrown at you for 2 silver, because its quicker and easier to do than implementing horses. Like the teleport stone is an awesome item, but feels like a bandaid for something else that should have been in the game to make you move around faster, like a horse. There are so many gameplay issues that were halfway solved, that its quite obvious that they were being worked on, and this game wasnt entirely finished when it was released. There also needs to be some form of transport system to be able to transport multiple wood logs or large stones/ores at the same time. i dont mind the experimentation, but you have to remember every item that crafts into basic alchemy components by yourself, or constantly tab out into the wiki. ![]() We also need some form of ingame compendium or interface elements to better help us remember how basic alchemy components are crafted (what items produce which powder, solution, or extract). Ive torn down my old alchemy bench in the expectation that i wouldnt need it anymore with the improved version, like every other crafting bench in this game works, just to realize i still needed it despite having the improved version. you make these items and realize theyre not downwards compatible with simpler recipes, when everything else in this game is. The alchemy workbench 2 and the steel chisel cant craft items that the alchemy bench 1 or the iron chisel can craft, which is incredibly off putting. there is no logic behind which benches can be directly upgraded and which cant, which makes it look like this was a feature you were working on and stopped halfway through. there are inconsistencies in the crafting system everywhere.įor one, some of the workbenches can be upgraded directly inside their interface, while other workbenches have to be entirely replaced by tearing them down and building them entirely new. this game wasnt in the condition to be released yet.
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